Phong Shading In Textmode ------------------------- This little program is just a quick test I made a while ago. I had a 80x50 mode version also but 80x25 is cooler so I decided to release this version instead. The object is the standard CHRMFACE.3DS that comes with 3D-Studio R4 (some 'minor' changes done though). It consist of about 650 triangles. The coding is done using Watcom C++ 10.0 and Tasm 4.0. 95% assembler and the rest in C++. PMODE/W 1.21 by Charles Scheffold and Thomas Pytel (Tran) protected mode header is used (an excellent product by the way). Textmode don't really show the capability of my phong shader so watch out for my next release in graphic mode :-) Mats 'MRI' Byggm„star 6.1 1996 Jakobstad byggmasm@stud.sit.fi